
Photon Ceray
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Posted - 2009.04.09 17:31:00 -
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I suggest the following regarding black ops/local:
either: BO cyno + jump all ships remain cloaked they do not appear in local for a period of time (30 secs) unless they uncloak
or: (this is more of a delayed local thing) if it came through a covert ops cyno it doesn't appear in local untill it agressed something (rats/ships) or warped to gates for a very long time. scanner systems are hauled and replaced with an active scanner that works like a radar(as it is supposed to be!!), so you set range to 14 AU and when a ship gets in range it'll appear on scanner. (remove the need for ridiculous scan button spamming fgs!) you see all the blue people in local (even if they jump with BO) but only your aliance can see them not hostiles.
this way if you see a group of recon ships suddenly appear on scan you'll know some BOs jumped in local and get safe. this way MACRO ratters and isk farmers will be easier targets, real 0.0 players will not be affected since they pay attention all the time anyway.
suggestions for the ship itself:
personally I think BO ships should not be like battleships more like mini carriers, or black ops command ship. they should be able to: have T2 resists jump friendly recons into enemy territory give command bonuses allow friendly ships to refit just like with carrier much larger cargo for storing whatever is needed for the gang as well, loot, fuel, ammo, drones, bubbles...etc no CoC, they don't have to be big pilgrims/rapiers.
here is a CRAZY idea!
not asking to put this one in game, but it might inspire for something else a black ops command mod just like siege/triage, allows giving command bonuses, stays stationary, this would be the mod that allows the usage of a module that (if local remains just like it is now) removes ships in the BOs fleet from local after they initially apear (hacking the gate systems and stuff like real BOs would lol). this "command center" would be able to work cloaked, but if stuff gets within 2500 it get uncloaked like everything else, this includes friendly ships refitting or dumping loot/taking ammo.
I don't know if my ideas are implementable, it depends on CCP, what they want and what they can, but I hope that they at least inspire the creation of other ideas.
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